![]() ![]() We use a fire plasmid to light Elizabeth’s cigarette, Little Sisters are being trained to do their grim jobs, and a waiter teleports around a bar like a Houdini splicer to take patrons’ orders. The game guides us past some familiar elements in their fully functional forms, which until this point we’ve only ever heard stories of. We exit our office, and we get something I’d always wanted – a chance to explore Rapture in the kind of thriving splendour that Columbia displayed for most of the main game. DeWitt, a private investigator, is hired by Elizabeth to find a girl named Sally. Humble beginningsĮpisode One is the lesser of the two in terms of both length and quality, and begins on New Year’s Eve in 1958. And while it is not successful at everything it tries to do, by transplanting the more engaging characters of Infinite into the creepy corridors of an underwater metropolis on the brink provides some of the best BioShock segments ever, at least in short bursts. This new extension continues the story of Booker DeWitt and Elizabeth “Comstock”, but takes place predominantly in Rapture. Next up came Burial at Sea, a downloadable add-on campaign for Infinite that was released in two parts between 20. This allowed for a more character-driven story, but I felt that overall the game lost part of what BioShock was, leaving behind the allure of Andrew Ryan’s city and the horror elements that kept you on edge. I wrote in my BioShock Infinite retrospective that if the first two games were about the city of Rapture, the trilogy’s conclusion was about the individuals connected to Columbia. But when I heard that BioShock Infinite had a two-part supplement to its story that took players back into Rapture, I couldn’t resist giving Burial at Sea a go. Most of the time I’m ready to put a game down by the time I finish the main story, and paying half the price for a fraction of the content doesn’t appeal to me. ![]() ![]() I rarely bother with downloadable content. ![]()
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